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Date: Tue, 30 Jan 1996 10:26:11 -0800
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From: David Barchas <barchas@indirect.com>
To: lightwave@mail.webcom.com
Subject: Re: Advanced Texture Mapping
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Adam Ives Chrystie wrote:
>
> So if we really want to go for that ultimate texture mapping technique,
> we should somehow use a flattened model of our 3d model..hmm..how could
> one go about doing this in Lw if the model had already been made in 3d
> form?
Animation Master by Hash inc. has this feature. The major difference is that
Animaster uses splines and not polygons. I don't know if this makes a difference